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Sound Design
Demo Reel
This demo is for a game called The Blacksmith.  I had the honor, as a student of Full Sail University, to implement all of the sound elements heard in the reel.  For this assignment, I designed sound effects from scratch, captured audio assets, utilized sound libraries, used layers to create certain elements, and mixed the entire project.
This demo is another assignment where I implemented 3 different sets of menu interactions. MNU_1 is made up of assets that I captured myself and MNU_2 and MNU_3 are assets from sound libraries. I mixed all assets in Pro Tools and implemented the demo sounds in Wwise.
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